Hand and Foot — House Rules

Variant summary: 1 clean book and 2 dirty books required to go out, red 3s are −500, black 3s are dead (0 points, cannot be melded), progressive meld requirements 60 / 90 / 120 / 150.


Full Rulebook

Objective

Score more points than the opposing team by creating melds, completing books, and going out after your team has the required books:

Setup

Card Values

Special 3s

Red 3s

Black 3s

Wild Cards

Meld Requirements (Progressive)

Melds & Books

Clean Book

Dirty Book

Turn Structure

  1. Draw 2 cards or take the discard pile with two naturals.
  2. Meld (optional).
  3. Discard exactly 1 card.

Discard Rules

Hand & Foot

Going Out

Scoring

Positive

Negative


One-Page Summary


Quick Scoring Reference

Books

  • Clean: +500
  • Dirty: +300

Card Values

  • Jokers 50
  • 2s 20
  • Aces 20
  • 8–K 10
  • 4–7 5
  • Black 3s 0
  • Red 3s −500

Bonuses & Penalties

  • Going out +100
  • Cards left: subtract
  • Red 3s −500

Farkle — Standard Rules

This section describes the standard rules for the dice game Farkle.

Objective

Be the first to reach 10,000 points.

Setup

Turn Structure

  1. Roll all six dice.
  2. Set aside scoring dice.
  3. Bank points or roll remaining dice.
  4. If no scoring dice appear → Farkle.
  5. If all six dice score → Hot Dice.

Scoring

Single Dice

Three of a Kind

Four, Five, Six of a Kind

Special Combinations

Winning

Quick Scoring Reference


Bid — Standard Rules

This section describes the standard rules for the trick-taking card game known here as Bid. No variations or house rules are included.

Objective

Predict exactly how many tricks you will take each round. Score points for hitting your bid; score nothing if you miss.

Players & Deck

Dealing Pattern

The game is played in a series of rounds. Each round deals a different number of cards:

Trump Suit

Bidding

Playing Tricks

  1. Player to dealer’s left leads the first trick
  2. Players must follow suit if able
  3. If unable to follow suit, any card may be played
  4. Highest card of the suit led wins unless a trump is played
  5. If any trump is played, highest trump wins
  6. Winner of the trick leads the next one

Scoring

If you make your bid exactly

If you miss your bid

Winning the Game

Quick Reference